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Blackjack Card Counting: Psychology & Reality

By Mark Griffiths.

Most players sitting down at a blackjack table genuinely believe they are one system away from cracking the code. That belief — not the cards — is usually what gets them. Card counting in blackjack offers a real but brutally thin mathematical edge: somewhere between 0.5% and 1.5% over the house when executed with near-perfect accuracy. That’s it. And yet the psychology wrapped around this technique has made it one of the most obsessively pursued strategies in casino history.

Blackjack Card Counting

Here’s the honest truth most guides skip: the technique itself isn’t what breaks people. It’s the gap between how difficult they imagine it to be and how much harder it actually is under real pressure. UK crypto casinos in 2026 run standard shoes of 4 to 8 decks specifically to dilute any running count advantage. The math gets murkier with every added deck. Still, players keep trying — and the reason why has almost nothing to do with the cards.

Why Your Brain Thinks This Is a Skill You Can Master

Pattern recognition is hardwired into human cognition. The brain doesn’t just notice patterns — it invents them when none exist. In a shuffled deck, this impulse goes into overdrive. A player sees three low cards in a row and immediately feels the count shifting in their favor. That sensation of “reading” the deck is real. The information it provides, though? Often noise dressed up as signal.

This is the clustering illusion doing its quiet, persistent work. The brain groups random events into sequences and assigns meaning retroactively. A run of face cards after a string of low ones feels like confirmation that the system works. Actually, it’s just variance. But variance dressed in the costume of a pattern is almost impossible to dismiss in the moment — especially when there’s money on the table and everyone around you is watching.

What compounds this is something called the illusion of control. Once a player has spent weeks learning a card counting system — Hi-Lo, KO, Omega II, whatever it is — the investment itself creates a sense of mastery. The feeling that you have a system, a method, a structured approach, makes the outcome feel more controllable than it objectively is. Probability doesn’t care about your preparation. The house edge doesn’t soften because you studied hard.

Confidence Gap Nobody Talks About

Roughly 70 to 80 percent of casual card counters cannot maintain counting accuracy under real casino conditions. That number sounds harsh until you sit down and actually try it. Maintaining an accurate running count across a 6-deck shoe while managing your bet sizing, keeping conversation going to avoid detection, watching the dealer’s pace and the discard tray — each of those is its own cognitive task. Stack them all simultaneously and the mental load becomes genuinely brutal.

Reliable Hi-Lo counting per shoe demands around 15 or more minutes of sustained, unbroken mental focus. Not “mostly focused.” Locked in. Any distraction — a cocktail waitress, a loud player next to you, a moment of self-congratulation after a big hand — and the count is already degraded. Most players wildly underestimate this going in. The cognitive load of executing multi-step counting under cover isn’t something you can simulate at your kitchen table with a practice deck. It’s a different animal entirely.

Players who have spent months building the skill tend to overestimate their real-table accuracy precisely because their practice accuracy was genuinely good. That gap — confidence outrunning competence — is where the real trouble lives. It’s not stupidity. It’s a predictable psychological trap that even intelligent, disciplined people fall into.

What Keeps Players Hooked on the System

Variable reward schedules are one of the most powerful behavioral reinforcement patterns known to psychology. And card counting, almost by structural accident, delivers exactly that. A session might go poorly for an hour, then suddenly three hands in a row hit perfectly against a favorable count. That cluster of wins — intermittent, unpredictable, intensely satisfying — is enough to reinforce the entire behavior loop regardless of the overall outcome.

These are the main psychological hooks that sustain counting behavior even when the results don’t justify continuing:

  • Intermittent wins that feel like proof the system works — even if the session is net negative
  • The sunk cost of weeks or months spent learning the technique, which makes quitting feel like waste
  • Social identity built around being the “smart” player who plays with an edge rather than on luck
  • The emotional pull of loss recovery — the idea that the count will eventually “turn” and recoup what’s gone

That last one — loss recovery impulse — is particularly insidious. After a bad run, the urge to “stay and count through it” is incredibly strong. The player has already identified as someone who plays with a system, with a rational edge. Leaving feels like abandoning the strategy mid-execution. So they stay. And the cognitive load keeps stacking.

At platforms, where digital blackjack variants shuffle after every single hand, the entire premise of card counting collapses mathematically — but many players still mentally apply counting logic anyway. That’s how deep the habit formation runs.

What Actually Happens in a Real Counting Session

Let’s be specific about what the 0.5% to 1.5% edge actually means in practice, because most players misread it. It does not mean winning more hands. It means — in theory, over a very large sample — that the expected return on each dollar wagered tilts very slightly in the counter’s direction compared to basic strategy alone. That edge is real but fragile, contingent on perfect execution, and almost entirely neutralized by a casino’s standard countermeasures.

Here’s a practical comparison of what players expect versus what the math and environment actually deliver:

What Players Assume

What’s Actually True

Counting gives a substantial win advantage

The edge is 0.5–1.5% — thin and conditional

A good count predicts the next hand reliably

It shifts probabilities marginally, not outcomes

Casino staff won’t notice subtle bet spreading

Modern surveillance is specifically trained to spot spread patterns

Practice accuracy transfers directly to the table

70–80% of counters degrade significantly under live pressure

More decks don’t meaningfully change the count

4–8 deck shoes dilute the running count edge significantly

And beyond the math, there’s the identity layer that the table above can’t capture. Being someone who counts cards — who “plays smart” — becomes part of how a player sees themselves. That self-image is powerful. It frames continued play as rational strategy rather than habitual behavior. It makes every losing session feel like a temporary variance problem rather than a fundamental reassessment trigger.

The common behavioral patterns across serious card counters tend to cluster around a few recognizable habits:

  • Extending sessions well past the original time limit because “the count is favorable right now”
  • Consistently overriding blackjack basic strategy decisions based on the running count — even when accuracy has already degraded
  • Increasing bet size dramatically during perceived high-count phases, which is precisely what casino surveillance watches for
  • Dismissing detection risk because self-assessed skill level creates false confidence in cover behavior

Real Edge Nobody Is Counting On

Mathematical mastery is a compelling story. More compelling, sometimes, than the math itself. The appeal of card counting isn’t purely about the edge — it’s about the narrative of the edge. Being the player who “figured it out,” who approaches the table with a system while everyone else plays on instinct. That narrative is reinforced by every session where the count behaved as expected, and rationalized away in every session where it didn’t.

The deck doesn’t know what you’ve memorized. Modern UK crypto casinos have engineered their table rules and shoe management specifically to make that 0.5 to 1.5% advantage as difficult to capture as theoretically possible. The counters who actually extract consistent value from the technique are extraordinarily rare — and spend enormous cognitive energy doing it. That’s the real math behind the myth. Knowing it doesn’t make the pull any weaker. But it does make the decision clearer.

IMAGE CREDIT: Microsoft AI Copilot

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Online Casinos Face a New Threat: AI-Powered Card Counting

By Stefan Almgren.

Ask a decent AI model to keep a Hi-Lo count and it will do it flawlessly, card after card, for as long as you keep feeding it. It doesn’t get tired, and it doesn’t fudge the true count because the division got annoying. So whether AI can count cards isn’t really a question anymore. It can. The more interesting question is what that means for online blackjack, and I think the answer is a real headache for casinos.

AI Powered Blackjack

Some context on where I’m coming from. I learned to count years ago, and these days most of my blackjack is played at live dealer tables. The system most people use is Hi-Lo: 2 through 6 count +1, 7 through 9 count zero, tens and aces count -1. You keep a running total, divide it by the decks left to get the true count, and bet more when it climbs, because a shoe heavy in tens and aces pays more blackjacks and busts the dealer more often. It’s been a known way to beat the game since Edward Thorp published Beat the Dealer in 1962.

The part people skip is what sits underneath the count. The edge a count gives you is thin, around 1% even when things go your way, so it only works if every hand is already played perfectly for the table’s exact rules. For getting that right, I’d point anyone to the blackjack section at Beat the Fish. Alongside a run of strategy guides, they’ve built a proper toolkit: a strategy calculator that solves the right play for your table’s exact rules, a basic strategy trainer that deals you hands and grades every decision, a house edge calculator that shows what a table’s rules cost you, and an insurance checker that factors in the cards you’ve already seen leave the shoe. A dedicated card counting trainer is on the way too.

What AI does better than any human counter

Counting is simple arithmetic. What makes it hard for people is doing it fast, silently, for hours, while looking like you’re not doing it. None of that is hard for software.

A program keeps a perfect running count and works out the exact true count from the exact number of cards left, not from eyeballing a discard tray. It can track every card rather than just the Hi-Lo tags, so it always knows how many aces or fives are still in the shoe. A human counter memorizes a couple of dozen strategy changes for high and low counts. Software can simply solve each decision for what’s actually left.

Online, it doesn’t even need a camera pointed at the table. Studios read every card electronically so the game can show it on your screen, usually with the hand total next to it. GLI-19, the testing standard many regulators use, actually bars live casino platforms from giving players a real-time tracker of cards played or remaining, so the game won’t keep the count for you. But every card still crosses your screen, and software can keep its own.

I tried the low-tech version myself: typed out the cards from a few live shoes and asked a chatbot for the running and true count at random points. It was right every time I checked, and a lot quicker than me. It has already gone past chatbots, too. Paid tools that claim to read the cards straight off your screen and give you the count and the right play at the big live casinos are being advertised online right now.

The real problem is scale

Most live dealer tables deal from an eight-deck shoe and reshuffle somewhere around halfway, which is why counting live dealer has always looked pointless. I ran it through a simulation (eight decks, cut at 50%, Hi-Lo, a few million rounds). Only around one round in 15 starts at a true count of +2 or better. At a single table that’s three or four good hands an hour. Not worth the effort for a person.

On those hands, though, the player has roughly a 0.9% edge. That’s the house edge turned around.

Now picture a program watching 20 tables at once and only betting when a shoe turns good. Counters call this back-counting, or wonging, after Stanford Wong. At about 50 rounds an hour per table, that program finds roughly 65 good hands an hour. Flat betting $100 on each is worth around $58 an hour in expected profit. It’s not a money printer, and the swings are big (after 100 hours it would still be behind about a quarter of the time), but the direction has flipped. The casino is the one slowly losing, and the software never gets tired or sloppy.

Online live blackjack is close to built for this. At Evolution’s standard tables, a virtually unlimited number of players can bet behind the seven seated ones, and games like Infinite Blackjack or Pragmatic Play’s ONE Blackjack have no seat limit at all. Nobody needs a seat to get a bet down when the count is right. A back-counter in Vegas gets spotted hovering behind a table. A script doesn’t hover anywhere.

How casinos are fighting back

Casinos aren’t blind to this, and most of their defenses already exist.

The simplest is the shoe. Cutting shallower, shuffling more often or moving to continuous shuffling machines kills the count at the source, and you can’t always tell from the stream when a table uses one.

Then there’s the data. Every bet is recorded, and an account that sits out until the count climbs and then bets big leaves a very obvious trail. GLI-19 also requires operators to have procedures for detecting bots and unauthorized software, and it mentions card tracking by name. Casino terms back that up. Most ban bots and outside assistance software, some name artificial intelligence outright, and one set I read reserves the right to check which programs are running on your computer. Get caught and you’re looking at a closed account and voided winnings.

Land casinos have fought this battle before. Nevada makes it a felony to use any device or software that tracks cards at a casino game, and its Gaming Control Board urged casinos to ban Google Glass from the gaming floor back in 2013. With a new wave of camera glasses on the market, surveillance experts are now warning that card-recognition glasses can keep the count for whoever’s wearing them.

And casinos have AI of their own. Back in 2010, a California casino was already running a camera system called TableEye21 that rated each player’s skill and flagged counters. The newer generation goes further. Angel, one of the biggest names in table game technology, has been showing blackjack tables with cameras that read the bets, the cards and the players’ hand movements.

So it’s an arms race, and both sides are using the same technology.

What it means if you play

AI counting is real, and it scales in a way a human counter never could. That’s the new problem for casinos. It won’t break online blackjack overnight, because the casino still controls the shoe and the account, but the old idea that counting is too hard for most people to do properly is gone.

For regular players, the best use of all this is also the simplest. Use AI to learn: drill counts, quiz yourself, have it walk you through the math, and pair it with tools built for your exact rules so your basic strategy is flawless. That’s what improves your results at any table, online or off, and it’s the one use of AI no casino can ban.

IMAGE CREDIT: AI Generated

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The Mathematics of Card Games: How Probability Shapes Strategy

By Ben Austin.

Card games are among the oldest human entertainments, and their longevity owes much to the fact that they reward genuine skill. The mathematics underlying card games, particularly the probability theory that governs how likely different outcomes are, is something that serious players study because understanding it provides a real advantage over those who play on instinct alone. Probability does not guarantee outcomes, but it does define the landscape within which smart decisions consistently outperform poor ones over time.

The Mathematics of Card Games

Basic Probability in Card Games

A standard deck contains fifty-two cards divided into four suits of thirteen cards each. The probability of drawing any specific card from a full deck is one in fifty-two, approximately 1.9 percent. As cards are dealt or played, the probabilities for remaining cards change, and tracking those changes is the foundation of most serious card game strategy.

This is called conditional probability: the probability of an event given that other events have already occurred. In card games, as more cards are revealed, the probability of drawing specific remaining cards increases because there are fewer cards left in the deck. Understanding this principle, even at an intuitive level, makes you a better card player.

Expected Value: The Core Concept for Strategic Play

Expected value is the mathematical concept that underpins most serious thinking about card game strategy. It describes the average outcome of a decision over many repetitions, taking into account both the probability of different outcomes and the payoff associated with each.

A decision with positive expected value, on average, produces a positive outcome over many repetitions. A decision with negative expected value, on average, produces a negative one. Smart card game strategy means consistently making decisions with positive expected value, even when individual outcomes are unfavorable.

This is why experienced players do not judge their decisions purely on outcomes. A technically correct decision that produces a bad result in a specific instance is still a correct decision. The measure of good strategy is whether it produces good outcomes on average across many repetitions.

Blackjack: The Most Mathematically Tractable Casino Card Game

Blackjack is the casino card game where mathematical strategy has the greatest impact. The rules are fixed, the deck composition is known and changes in predictable ways as cards are dealt, and the decisions available to the player are limited and well-defined.

Basic strategy in blackjack, the mathematically optimal decision for every combination of player hand and dealer upcard, has been calculated precisely through computer analysis. Following basic strategy does not guarantee winning individual sessions, but it minimizes the house edge to the smallest possible margin.

Players accessing casino games through platforms like hititbet kumarhanesi nasıl oynanır will find that understanding basic strategy is particularly relevant to games involving blackjack, where the difference between optimal and suboptimal play has a measurable impact on outcomes over time.

Card Counting: Probability Tracking in Practice

Card counting is the practice of tracking the ratio of high to low cards remaining in a deck during play. When a disproportionate number of high cards remain undealt, the probability of certain outcomes shifts in ways that can favor the player. Adjusting strategy based on this information is the essence of card counting.

Card counting is not illegal, but casinos discourage it strongly and will remove players they believe are doing it. More importantly for strategic understanding, it illustrates the principle that tracking probability dynamically through a session provides additional information that can inform better decisions.

Poker: Probability Meets Psychology

Poker introduces a psychological dimension that pure probability games lack: you are not just playing the cards, you are playing the other players. Probability remains essential, but the ability to extract information from opponents’ behavior and to manage the information you reveal about your own hand adds layers that make the game considerably more complex.

Pot odds, the ratio of the current pot to the cost of a contemplated call, is one of the most fundamental probability concepts in poker. Understanding when the pot offers sufficient value to justify calling with drawing hands is a basic skill that separates competent players from novices.

Why Mathematical Thinking Improves All Card Play

Even in games where you cannot calculate probabilities precisely, the habit of thinking probabilistically improves your play. Estimating likelihood, evaluating expected value of different decisions, and accepting that variance will produce outcomes that contradict your best judgement in the short term: all of these dispositions produce better play over time.

The relationship between mathematics and card games is not about making the games mechanical or joyless. It is about understanding the structure within which skill operates. The most technically adept players still experience the emotional highs and lows of the game. They are simply better equipped to make good decisions despite those emotions.

IMAGE CREDIT: Microsoft AI Copilot

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Why Blackjack Players Still Rely on Forums for Strategy Discussions

By Ilan Kaps.

 

Blackjack has always attracted a different type of player compared to many other casino games.

Unlike purely luck-based games, blackjack creates the feeling that decisions matter. Players spend time learning blackjack strategy charts, understanding bankroll management, comparing rule variations, and debating whether certain approaches actually provide a long-term edge. Because of that, blackjack culture has always been heavily discussion-driven.

Online Blackjack Discussions

Long before social media became dominant, blackjack players gathered in online forums to exchange ideas, share casino experiences, and debate strategy. Surprisingly, even with the rise of YouTube channels, Discord groups, and modern gambling content platforms, forums still remain one of the most active places for serious blackjack discussions.

There are a few reasons for that.

One of the biggest is that blackjack players tend to value detailed conversations more than short-form content. A quick social media post rarely explains the reasoning behind a betting adjustment, table selection strategy, or bankroll decision. Forums allow discussions to develop naturally over time.

A single thread might begin with a question about blackjack rules and eventually evolve into a larger discussion involving house edge calculations, side bets, penetration percentages, or online table conditions.

That format still appeals to experienced players.

Another reason forums remain relevant is because blackjack itself constantly changes depending on where it’s being played. Different casinos use different deck counts, payout structures, dealer rules, and table limits. Even small changes in rules can significantly affect long-term player expectations.

Because of that, players frequently compare experiences before trying a new platform.

It’s now common for users to search discussion threads about withdrawal experiences, blackjack game fairness, live dealer quality, or rule differences before depositing money. Many players trust those conversations more than promotional reviews because they come from people who have already spent time playing.

This is especially true with online blackjack.

The growth of live dealer platforms has changed how many people approach the game. Players are no longer simply evaluating software quality — they’re paying attention to stream stability, dealer pacing, side bet frequency, table availability, and betting flexibility.

Those details are difficult to fully capture in a standard review article.

Discussion communities, on the other hand, tend to surface practical experiences much faster. If a platform changes rules, reduces table quality, or introduces issues with payouts, players usually begin discussing it almost immediately.

That real-time feedback is one reason blackjack forums continue attracting consistent traffic.

Communities like Gambling Forum have benefited from this shift because many blackjack players prefer environments where conversations feel open-ended rather than promotional. Instead of simply reading rankings or recommendations, users can compare multiple perspectives at once and ask direct questions about real gameplay experiences.

The value of those discussions often comes from disagreement rather than consensus.

One player might strongly recommend a specific blackjack platform while another explains why they stopped using it. Some players focus heavily on low house edge tables, while others prioritize fast gameplay or live dealer quality. Seeing different viewpoints side by side helps readers form more balanced opinions.

There’s also a major educational component involved.

Many newer blackjack players initially assume the game is based mostly on instinct or luck. Once they begin learning basic strategy, however, they quickly realize how much information and analysis exists around blackjack compared to many other casino games.

Forums naturally become part of that learning process.

A beginner may start by asking simple questions about soft hands or splitting strategy and eventually become involved in deeper conversations around expected value, betting systems, or casino conditions. Unlike static articles, discussions evolve dynamically depending on who participates and what experiences they bring.

This is one reason dedicated blackjack communities remain active even after so many years.

The rise of mobile gambling has also increased discussion activity. Players can now participate in conversations while actively playing, watching live dealer tables, or tracking sessions in real time. That creates a much more immediate connection between gameplay and discussion.

At the same time, many experienced blackjack players remain skeptical of heavily promotional gambling content. They understand that some reviews prioritize affiliate conversions rather than balanced analysis. As a result, discussion-based platforms often feel more trustworthy because users are openly sharing both positive and negative experiences.

That transparency matters.

It’s also why many players still actively search for a reliable blackjack forum when researching new casinos or discussing strategy adjustments. Forums provide something that short-form content and promotional reviews usually cannot — depth.

A long discussion thread can contain years of insights from players with completely different styles, bankrolls, and experiences. That historical context is difficult to replicate elsewhere.

Interestingly, blackjack communities also tend to attract more analytical users compared to other gambling spaces. Many players enjoy discussing probabilities, edge calculations, betting efficiency, and long-term expectations almost as much as they enjoy the game itself.

That naturally keeps forum culture alive.

Traditional blackjack review websites still serve an important role. They help players compare platforms quickly, explain rule differences, and organize information in a structured way. But increasingly, players combine those resources with discussion-based research before making decisions.

Instead of relying entirely on one source, they gather information from multiple perspectives and compare opinions across different communities.

As online blackjack continues evolving, the role of discussion platforms will likely become even more important. New game formats, live dealer innovations, and changing casino policies constantly create new topics for players to analyze and debate.

Blackjack has never been just about the cards themselves. For many players, the strategy, discussion, and shared analysis have always been part of the experience too.

That’s ultimately why blackjack forums continue surviving — and growing — even as the rest of the internet changes around them.

IMAGE CREDIT: Microsoft AI Copilot

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Hi-Lo vs Omega II: A Practical Comparison of Card Counting Systems for Real Casino Play

By Ben Austin.

Card counting in blackjack is legal, requires no external equipment, and has been mathematically demonstrated to shift the edge from the house to a skilled and disciplined player when applied correctly in suitable game conditions. The question for serious blackjack players is not whether to count but which system to use, and the answer depends heavily on where and how often you intend to play and how much cognitive capacity you can realistically commit during a live session.

Hi-Lo Vs Omega II

For those who enjoy casino games across multiple formats, slot games in the Philippines on platforms like Arena Plus offer a very different kind of experience. But for dedicated table game players, blackjack remains uniquely positioned as the one mainstream casino game where a disciplined player can genuinely tilt the mathematical odds in their favour.

The popular perception of card counting, shaped heavily by Hollywood portrayals, emphasizes lightning-fast mental calculation and near-photographic memory. The reality is considerably more accessible than that. The systems that work best are those that produce the best results under the real conditions of live casino play, which means accounting for distraction, conversation, noise, and the constant social management required to avoid attracting attention from surveillance.

Hi-Lo: The World’s Most Popular System and Why It Got There

Hi-Lo is the most widely used card counting system in the world and has held that position for decades. Its enduring popularity comes directly from the practical balance it strikes between counting accuracy and cognitive simplicity. Cards numbered 2 through 6 are each assigned a tag value of plus one, cards 7 through 9 are neutral at zero, and all cards with a value of 10 or above including aces carry a value of minus one.

The player maintains a running count as cards are dealt and periodically converts it to a true count by dividing by the estimated number of decks remaining to be played. A positive true count indicates that the remaining deck composition is disproportionately rich in high cards, which statistically favors the player over the house. A true count of plus two or above is typically considered sufficient to justify raising stakes above the table minimum.

Omega II: Greater Theoretical Accuracy at Greater Cognitive Cost

The Omega II system is a level two counting system, meaning some cards carry tag values of plus two or minus two rather than a maximum of plus or minus one. Specifically, cards 4, 5, and 6 count as plus two; cards 2 and 3 count as plus one; card 7 counts as plus one; card 9 counts as minus one; and all 10-value cards count as minus two. Aces are tracked as a separate side count rather than being incorporated into the main running count.

This additional complexity delivers a higher correlation between the running count and the actual player advantage at any given moment, which means that Omega II more precisely identifies when to raise stakes and by how much. In theoretical terms, this higher accuracy translates to a marginally higher player edge over an equivalent number of hands compared to Hi-Lo in the same game conditions.

Which System Is Right for Your Situation

In practice, the difference in realized player edge between Hi-Lo and Omega II in a realistic casino environment is smaller than most people assume, typically well below 0.1 percent per hand. For a player visiting a casino a handful of times per year, Hi-Lo is almost certainly the correct choice. Its simplicity preserves mental bandwidth for other critically important aspects of optimal play, including flawless basic strategy execution, correct true count conversion, and maintaining inconspicuous bet sizing that avoids drawing attention.

Omega II becomes worth the additional cognitive investment primarily for dedicated players who play frequently enough to accumulate the sample size at which the marginal accuracy improvement becomes financially meaningful. At that commitment level, the incremental edge compounds into real money over thousands of hands. For everyone else, the best system is the simpler one that is executed correctly under pressure in live casino conditions, rather than the more accurate one that introduces counting errors when tension is highest.

IMAGE CREDIT: Microsoft AI Copilot

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Ben Affleck’s Blackjack Back-Off: When “Too Good” Gets You Tapped on the Shoulder

Ben AffleckBy Shaun Stack.

Ben Affleck didn’t earn his blackjack lore from gossip columns—it came from long sessions, sharp play, and one very public “we’re going to have to ask you to stop” moment in Las Vegas. In May 2014, during a getaway with then-wife Jennifer Garner, security at the Hard Rock Hotel & Casino told Affleck he was “too good at the game” and cut him off from blackjack. He wasn’t tossed from the property, just politely steered away from 21—a classic Vegas “back-off.”

The Hard Rock Night That Turned Into a Headline

The dust-up happened at the Hard Rock in Las Vegas in early May 2014, just as Affleck was gearing up to play Batman on screen. Reports at the time said security approached after consistent winning and sharp bet ramping—behavior that screams a trained counter to any pit boss. Affleck was told he could enjoy the rest of the casino, just not the blackjack pit. In other words: no lifetime property ban, but blackjack was off-limits.

Months later, Affleck himself clarified what went down. In a 2014 interview recapped by Vanity Fair, he said he took time to study the game, “became a decent blackjack player,” and that once he was good, casinos asked him not to play blackjack. His takeaway was simple: skill draws heat.

Why a “Back-Off” Happens Even When Counting Isn’t Illegal

Card counting isn’t against Nevada law if you’re using your brain alone. But casinos are private businesses. If they believe you’re gaining an edge, they can back you off a game, bar you from a pit, or ask you to leave the building. Refusing to comply can escalate into a trespass issue—another reason most counters shrug, color up, and go.

For recreational players, that distinction matters. Counting won’t get you arrested on its own, but it can end your evening at a specific table (or property) if the house decides your play isn’t welcome. Casinos track shoe penetration, bet spreads, and play deviations; a celebrity’s action is fun for marketing—until the EV starts favoring the guest.

Affleck’s Blackjack Lore Didn’t Start in 2014

Affleck had history at the Hard Rock years before the back-off. In the early 2000s, he was already known around high-limit rooms for long, focused sessions and a genuine interest in learning the math. Stories of big wins from that era became part of his table reputation and helped fuel the 2014 narrative that he wasn’t just running hot—he knew what he was doing. (Affleck’s own 2014 comments underscore that he studied, practiced, and improved.)

From 21 to Hold ’Em: The Commerce Trophy

The actor’s card bona fides extend beyond the felt of a blackjack pit. In June 2004, he won the $10,000-buy-in championship event at the California State Poker Championship at Commerce Casino, earning $356,400 and a seat in the next year’s WPT Championship. He beat Stan Goldstein heads-up—hardly a celebrity free-roll —and proof that he can close out a long tournament under pressure, even when playing online.

IMAGE CREDIT: Wikimedia.org

ABOUT THE AUTHOR: Shaun Stack is a senior writer at Gambling Nerd. His gambling articles have appeared in the Daily Herald, Space Coast Daily, and NJ 101.5. He’s a football betting expert, a Survivor fan, and a skilled blackjack gambler. Shaun is a native of Kansas City, but now lives in Pennsylvania and follows the Pittsburgh Steelers religiously

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KO with Table of Critical Running Counts (Update)

KnockOut BlackjackBy Blackjack Rebel.

In my last article, High-Low (HL) count with 7m9c, I had suggested that Knock-Out (KO) is a better count for the shoe game than HL and I said I would not cover why in that article.  So I am writing this article to explain why the KO is a better primary count for the shoe game than HL is. For the two deck game still use HL as the primary count but for the shoe game, KO is much better.1)EDITOR NOTE: This article was originally published on Oct 22, 2024.  It has been republished here to simplify the presentation and make it easier to understand and use.  The author is hopeful this new KO with TCRC article will draw interest and appreciates any comments or feedback.

This article will cover just the primary KO count along with a Table of Critical Running Counts (TCRC) for eight and six decks as an alternative to the High-Low (HL) for a shoe game. Some symbols used in this article are tc (or simply “t”) = true count, dp = decks played, dr = decks remaining, n = number of decks and crc = critical running count. 

The KO is the HL with the sevens counted as +1 instead of 0 as in the HL. The HL is balanced at zero and so counting the sevens as +1 creates the unbalanced KO with an unbalance of four per deck. Similar to the balanced HL, start the KO at zero at the beginning of each shoe.

A major problem with switching from HL to KO was how to get accurate true counts with the unbalanced KO. This is solved with the Table of Critical Running Counts (TCRC). Use the following TCRC to get the KO true count from the KO running counts and decks played for playing strategy variations and also determine how many units to bet based using the KO running count and decks played. There is no need to do any true count calculations. Just memorized the TCRC and the betting table included in this article for the six and eight deck games which has a simple pattern. For example for a KO true count of one the crc increases by three for each deck played and for a KO true count of six the crc decreases by 2 for each deck played and they all converge to the pivot of 24 for six decks and 32 for eight decks as decks are played. The formula for six decks is crc(t) = 24 + (t – 4)*dr and for eight decks is crc(t) = 32 + (t – 4)*dr. If t = 0 then crc(t) = 4*n + (t – 4)*dr gives crc(0) = 4*n – 4*dr = 4*(n – dr) = 4*dp.

The KO indices for strategy variations are basically the HL indices. Three notable exceptions (all with a dealer up card of Ten) where the KO index is less than the HL index (see KO Risk Averse Indices chart) are: stand on hard 14 v T if KO ≥ crc(7), surrender hard 14 v T if KO ≥ crc(2) and surrender hard 13 v T if KO ≥ crc(6).

In addition to the ease of use of the KO count system where true counts can simply be looked up in a TCRC (instead of a true count calculation that is required with the HL), the KO true count at true counts of three or more where large bets are made and accuracy in true count calculations for betting and playing strategy variations is very important, are more accurate than the corresponding HL true counts.

HL has a pivot of a true count of zero and KO has a pivot of a true count of four. At a true count of six, for example, HL is six true count points away from its pivot and KO is two true count points away from its pivot and so KO true count of six using TCRC is three times more accurate than a HL true count calculation of six. In this situation, if HL true count where to obtain the same accuracy as the KO true count, decks would need to be estimated to the nearest third of a deck and HL true count calculations would need to be accurately divided by decks to the nearest third of a deck.

Consider the following example which demonstrates the accuracy of KO true count estimates as compared to HL true count estimates when the true count is close to the KO pivot of a true count of four. In the case of splitting T,T v 6 the expected value index is five but the risk averse index is six. So for six decks and estimated dr = 3 then using the risk averse index, split T,T v 6 if HL ≥ 6*dr = 6*3 = 18 and split T,T v 6 if KO ≥ crc(6) = 24 + 2*dr = 24 + 2*3 = 30. Now suppose the actual decks remaining were four and not three.

  • Splitting T,T v 6 with HL = 18 is splitting T,T v 6 not a HL true count of six but at a HL true count of HL / actual decks remaining = 18 / 4 = 4.5 so T,T v 6 is actually being split below T,T v 6 expected value index of five even though the risk averse index of six was used.
     
  • Splitting T,T v 6 with KO = 30 is splitting T,T v 6 not at a KO true count of six but at a KO true count, using tc(KO) = 4 + (KO – 4*n) / dr, of KO = 4 + (30 – 4*6) / 4 = 4 + 6 / 4 = 5.5. Thus even though the estimated decks remaining was off by a full deck to the actual decks remaining, the KO true count was at 5.5 and so was still above the KO expected value index of five for splitting T,T v 6.

Accuracy of tc(KO) to tc(HL) at tc = 3, 4, 5, 6 for n = 6 decks:

  1. KO = crc(3) = 24 – dr    three times as accurate as HL = 3*dr
     
  2. KO = crc(4) = 24    exact as compared to HL = 4*dr
     
  3. KO = crc(5) = 24 + dr   five times as accurate as HL = 5*dr
     
  4. KO = crc(6) = 24 + 2*dr three times as accurate as HL = 6*dr

Thus KO is superior to HL for the shoe game because:

  1. Power: KO is the theoretically most powerful level one count.
     
  2. Accuracy: KO is more accurate than the HL at true counts of three or more. KO estimation to the nearest deck is sufficient.
     
  3. Ease of use: KO with its TCRC or the simple formula crc(t) = 4*n + (t – 4)*dr is easier to use than HL true count calculations.

IMAGE CREDIT: Microsoft AI Copilot

INTRODUCTORY COMMENTS
EXAMPLES, CHARTS AND EXHIBITS
SCORE COMPARISON
TKO SIMULATIONS

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Footnotes

Footnotes
↑1EDITOR NOTE: This article was originally published on Oct 22, 2024.  It has been republished here to simplify the presentation and make it easier to understand and use.  The author is hopeful this new KO with TCRC article will draw interest and appreciates any comments or feedback.

Dynamic Blackjack: The Professional Approach – 2025 Revised Edition

Dynamic BlackjackBy Maverick Sharp.

What’s new in Dynamic Blackjack? Too much to actually list in a blog. The Pro-Count, a level-3 card counting system, has theoretical similarities to the Halves Count. The Halves tag values are in fractions and performs a true count conversion by whole-decks. The original Pro-Count was a complete inversion to the Halves, i.e., tag values in whole numbers and performing a true count conversion by half-decks. Dave “Gronbog” Brolley, independently conducted a complete simulation between the two systems, with inverse approaches, using identical indices, and the two systems mirrored one another to the “penny.” However, the Pro-Count and new DMPro Strategy now uses a true count divisor by whole-decks, which is superior than a true antithesis of the Halves. By doing this, the DMPro Strategy was able to outperform the Halves Count.

The following 2-billion round simulations were performed using Norman Wattenberger’s CVData.

 System

 Level

Average
Bet

Expected
Value

Win/Loss
Per Hour

 DI

 SCORE

Pro-Count

3

$70.42

1.026%

$72.25

4.92

24.23

Halves

3

$69.83

1.017%

$71.03

4.86

23.58

Simulation Parameters

6-deck, H17, DAS, and RSA, with 75% deck penetration level, assuming 4 players at the table.

Betting: 1-to-16-unit betting ramp, $25 to $400, optimal betting, using full indices.

Note: The Pro-Count and Halves simulations were configured identically in this comparison; so they were both on a level playing field. I generated indices for the Halves the same way I generated indices for the DMPro Strategy.

My Condensed Indices. Instead of having to memorize index numbers in the high minuses and high pluses, which you wouldn’t use that frequent, I kept all the index ranges down to -6 to +20 in my strategy tables. This greatly reduces the number of index numbers that you would be required to memorize considerably. Not including late surrender, you will only have to memorize 64 distinct indices for the H17 games. So, you are probably wondering at what cost it will be to utilize the DMPro Condensed Indices? My condensed indices “ROCK!” The following table discloses the results from a 2-billion round simulation. Even the DMPro Condensed Indices will still out perform most any single parameter systems out there utilizing their full indices.

DMPro Strategy

Ave Bet

EV

Win

DI

SCORE

Condensed Indices

$70.14

1.022%

$71.68

4.88

23.86

In Chapter’s 10, 11, and 12 all have new results tables for the 2, 6, and 8-deck games, which you are likely to encounter in today’s casinos, with different deck penetration levels. These results tables depict various betting ramps for “Optimal” and “Standard” betting. Also, there are Risk Management tables revealing the player’s “Risk of Ruin” from different size bank rolls. Chapter 8 has all new indices that were generated for this approach.

Another new addition to Dynamic Blackjack is Chapter 3, “Cracking Blackjack Combos.” In this chapter you will learn all the different combinations in blackjack, hand frequencies, player’s decision frequencies, and all the hands in blackjack which “NO” decision will be required at all; which is 31.98% of them. In Chapter 9 “Betting Theory” is a refined discussion on the Pro-Count’s expected value from each true count. The “Martingale Betting System” has a revised contention on debunking this ill-suited betting system, and how it could never work in the casinos. In this topic reveals losing streaks probabilities, from successive hands lost, inherent in the game of blackjack.

Table 9-1: Probability of Consecutive Losses in Blackjack

Hours

4

6

8

10

12

14

16

18

20

1

99.1%

47.3%

13.0%

3.1%

0.7%

0.2%

0.04%

0.008%

0.002%

10

100%

100%

77.0%

28.6%

7.4%

1.8%

0.4%

0.09%

0.02%

100

100%

100%

100%

100%

54.0%

16.4%

4.0%

0.9%

0.2%

1,000

100%

100%

100%

100%

100%

82.4%

33.8%

9.1%

2.2%

2,000

100%

100%

100%

100%

100%

100%

56.2%

17.3%

4.3%

5,000

100%

100%

100%

100%

100%

100%

86.2%

37.8%

10.4%

10,000

100%

100%

100%

100%

100%

100%

100%

61.3%

19.7%

Each hour assumes 100 hands of Blackjack.

Having the Right Stuff

My final topic I would like to discuss about is having “The Right Stuff.” I estimate that one out of a thousand players will possess “The Right Stuff” to realistically beat the casinos long term. It is probably fair to say that one in a thousand blackjack players will even read this book. This may as well be the most challenging odyssey you ever take, but I avow you got this, and it will be worth it in the end. You conceivably could have the Right Stuff. Blackjack is not a race but rather a marathon. In my opinion Dynamic Blackjack-The Professional Approach is a “blueprint” on how to realistically beat the casinos and to become a World Class player. Remember, Please Keep It Real! Until then, Maverick Sharp does not believe in luck because luck is for losers; however, does indeed wish you nothing but the Best of Cards!

ENCYCLOPEDIA BOOK ENTRY

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Caesars Palace in the 70s Dealt the Finest Blackjack Game on the Planet

Caesar's Palace Casino - Las Vegas c1970s?By George C.

1D S17 DDAS LS RSA 13 cards cutoff             

I played this marvelous single deck game for about 2 years in the 1970s. Caesars motto back then was “we take on all comers“. They did place a restriction on me that I could only spread 1 to 4. In black playing 150 Hands per hour my expectation was around $600 an hour. I played 20 hours per trip making 18 trips per year. So I had an expectation of $200K per year. On almost every trip that I made there was a guy playing 2 hands of $100 up to 3 hands of $3K.1)EDITOR NOTE: In case you are not a regular BlackjackReview.com reader:  1D=One deck, S17=Dealer stands on all 17s, DDAS or DAS=Double after splitting allowed, LS=Late surrender, RSA=Resplit aces allowed.  An incredible game with only 13 cards not being played before the shuffle.

Many trips go by and then, on a trip I was horrified to see all 4D shoe games. The main pit still had four 1D games. I was relieved but only for a very short time. One 1D game was reserved and two were $500 and $200 minimums.  That left me with only one playable game. I played it but the game was always crowded and play was painfully slow thus knocking my expectation down to less than half of my usual win rate.

I couldn’t wait to get home to develop a strategy that would restore my $600/hour expected win playing the 4D games. Yep, that reserved table was for my guy.

I’m now home and my task was to devise a system that would retain a $600/hour expectation playing the 4D shoe.  Bankroll considerations would also come into play. At that time there were three blackjack simulators that I used simultaneously: Karel Janecek’s Statistical Blackjack Analyzer (SBA), John Imming’s Universal Blackjack Engine (UBE) and Stanford Wong’s Blackjack Count Analyzer (BCA).

I had a Mac computer and it didn’t run PC software. However there was a program called Soft Windows that when I added it to my Mac it would run the software. I ran several different strategies three at a time. I tried to get the results down to a standard error of 3% but running software through an emulator was so terribly slow.  I thought my poor Mac was going to blow up.

I finally arrived at the following strategy: Play two Hands spreading 1 to 5 in black chips. I had to play 150 hands per hour with a deck or less sealed from play. My risk almost doubled from the 1D game.

Lights camera action!

Caesars had 46 blackjack tables spread over three pits. Subtract the four tables of 1D games left me with 42 games. This opened up some opportunities that I hadn’t simulated. Firstly, Caesars kept their excellent rules and some dealers only sealed off 26 cards from play. Naturally I played these dealers. Secondly, if a shoe was hopelessly in the houses favor, I would abandon it and start a new game. This provided me with less risk and fewer rounds needed to play to make my expectation.

Caesars Palace Las Vegas $500 Chip c1970They moved the goal posts again

Now I was Wonging  6D games with $500 chips. I received advanced notice that Caesars went to 6D games with a full 2 decks sealed off from play. Flat betting this game required that I play 30 rounds per hour and only when I had the edge.

I taught my brother Larry, my nephew Chris and a local Satellite Jack to track the cards. They would identify the 6D shoes that were favorable to play and I would jump in. This method also required an additional amount of bankroll – essentially twice the amount of the 4D games.

Those four 1D games in the main pit were now 4D games. And yep, there was my guy playing 2 hands of $100 and now spreading up to 3 hands of multiple $500 chips.

Day 2 of my Wonging adventure brought on some unwanted heat. The bosses dispatched two guys to follow me wherever I went. They didn’t suspend my play but simply followed me wherever I went. My nephew Chris remembered these two: Domenick and hey Joey?

Even my guy’s reserved table was suspended. I would spot him playing the 6D game in what would become the carnival pit in the future.

The lazy way to Wong                                            

I take my dog and pony show to Caesars in Lake Tahoe. Stanford Wong published blackjack games and conditions that existed all over America. His latest report showed that Caesars Tahoe only cut one deck off the same game that Caesars Las Vegas dealt. This translated to an extra 0.4% of expectation.

With my nephew Chris in tow we set up shop. Here’s how it worked. I was stationary most of the time only playing when I had the edge. There were tables to the right and left of me with players. Chris would sit either to my left or right depending on when there was a fresh shuffle. When a shoe became favorable I would move to that table.  Rinse and repeat.  The bosses didn’t have a clue. A belated heartfelt thanks to my nephew Chris for his help.

Ghost counting

On any given weekend, Caesars looked like a card counter convention. So this is what I did. I would identify several advantage players and one by one I would Wong in their games. Since I was flat betting, all I needed to know was that I had an edge. The idea is a modified version of a team formed by Al Francesco (Frank Schipani) where Ken Uston was the big player.

My guy was Ian Andersen. We would become friends and would carry a long term correspondence. We even talked about writing a book together but it never came to fruition. All in all a fun adventure for many years.

IMAGE CREDIT: Researchgate.net
IMAGE CREDIT: Caesars Palace Casino Las Vegas

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Footnotes

Footnotes
↑1EDITOR NOTE: In case you are not a regular BlackjackReview.com reader:  1D=One deck, S17=Dealer stands on all 17s, DDAS or DAS=Double after splitting allowed, LS=Late surrender, RSA=Resplit aces allowed.  An incredible game with only 13 cards not being played before the shuffle.

Optimal Wagering and Betting

Optimal Wagering & BettingBy Karel Janeček.

I wrote the following article as a paper at Bradley University in May/June 1997.  I believe that it can be of an interest to readers of Blackjack Review magazine since it offers a solution to the problem of optimal betting for a given maximum spread.

The practical calculation was done by the spread sheet-based software SBA Calculator 4.0.  SBA Calculator worked with the output of the Statistical Blackjack Analyzer (SBA) software.  With the help of SBA and SBA Calculator one could analyze practically any available rules and conditions in blackjack and, for given maximum spread and tipping strategy, determine the optimal betting strategy for each count.          

I would also like to give credit to many of discussion participants on the BJ21 web page which did a lot of great work in this field — namely Brett Harris and Winston Yamashita to name two at least.1)EDITOR NOTE: This article was originally published in Blackjack Review magazine in 1998.  A few minor edits were performed to reflect this.

Summary

In this paper I will analyze how to optimally wager one’s bets in a positive expectation game.  I will assume that a person has fixed wealth known with certainty.  The wealth does not necessarily have to be currently available cash, rather the present value of future cash flows which are assumed to be known with certainty.

An extension of this work could consider the optimal wagering in the context of a portfolio income.  The topic becomes more complicated in this case. 

I will assume a logarithmic utility of a fully rational person.  However, similar results could be obtained for any other risk averse utility function.  It is understood that a rational person is risk averse, and not risk neutral, nor risk seeking.  For example, as we show further, a risk neutral person would lose all his/her wealth in finite time with probability one.2)The term “probability one” means 100% probability.

In the last part of my paper I will analyze a practical application of positive expectation wagering — the casino game of blackjack.  In this game it is possible to get an advantage for a sophisticated player by a method of tracking cards called card counting.  In practical application I will also consider constraints for application of optimal wagering in practice, namely the constraint of maximum bet spread.

“The “Optimal Wagering with Bet
Constraints” analysis is of
major importance especially
to people who are interested in
playing positive expectation games.”

Player’s Utility

A common misunderstanding is that the ultimate goal of a player is to maximize his/her expected win.  This very false idea is equivalent to risk neutrality of the player.  If one were to maximize expectation, one would bet his/her entire wealth on any (arbitrarily small) advantageous situation.  Obviously, with this method one would eventually lose the entire wealth providing that the game has a non-zero probability of a loss.

The proper player’s utility maximization (rather than expectation maximization) betting for a risk averse player will always be a certain proportion on one’s wealth.  The optimal proportion will depend on:

1) the underlying probability distribution of  the possible bet outcomes (the expectation and variance being usually the most important).

2) the utility function (degree of risk aversion) used by the player.

The utility function should, among the general characteristics of a utility function, reach an important objective: the limit inferior of player’s wealth as a random process is positive infinity (for time approaching to infinity).  An intuitive explanation of this condition would roughly be that the player’s bankroll will grow indefinitely, while the player is experiencing a zero risk of ruin (he/she will never “get broke”), nor will the player’s wealth be approaching zero.

“…the precise algorithm for
determining the optimal
betting strategy with spread
constraints has not been
discovered until now.”

It is important to realize that the requirement of limit inferior approaching infinity is the proper sufficient and necessary condition.  For example, a weaker requirement of limit superior approaching infinity is not sufficient.  In this case, it is possible that player’s wealth would aimlessly fluctuate between infinity and zero.  An example of a continuous random process fluctuating this way would be the geometric Brownian motion. 

As mentioned above, a risk neutral linear utility function (leading to expectation maximization) would generally cause the player to “go broke” in a finite time with probability one.  On the other hand, it is possible to reach the objective of infinite limit inferior of player’s wealth.  The case in which the limit superior is infinity and limit inferior is zero will exist somewhere between these two cases. 

Appropriate Utility Function

I chose to provide the analysis for a logarithmic utility function.  Under the logarithmic utility function, the player is maximizing the expected logarithm of wealth at each time. The logarithmic utility function, maximizing the rate of wealth growth, possesses several desirable properties that make it superior to other utility functions: decreasing marginal utility of wealth, decreasing absolute risk aversion, and constant relative risk aversion.  Furthermore, some empirical evidence suggests that wealthy investors, at least, appear to posses the logarithmic utility.

Let us assume that we are dealing with a wager opportunity with a fixed probability distribution of possible outcomes.  It is obvious that the proper bet will always be a certain constant fraction f of player’s wealth, regardless of the wealth current level.  We assume that f >= 0, since the player cannot place a “negative” bet.

It is good to realize that we are dealing with a special case of portfolio problem where there are only two possible investment opportunities: the wager on the game (positive expectation and risk), versus no investment (no return and risk-free).  A rational investor will chose a certain combination of these two options.

Player’s Objective

The player’s objective under the logarithmic utility can be expressed as:

max E(log(W(n))), where W(n) is player’s wealth at time n (after n rounds).

The player’s wealth after playing n rounds, always betting fraction f of one’s current bankroll, will be the product:

(1) W(n) = PI (1+Xi*f), where Xi is the outcome of round i (either positive or negative), Xi are i.i.d. (independent identically distributed) bounded random variables.

Xi is measured in the terms how many initial bets were won or lost. Xi will be positive if the player won round i, negative if lost.  For example, if our wealth is $100,000, f is 1 percent, our bet is $1,000.  If we lose this bet, Xi is -1 (one bet lost).  If we win $2,000 on this bet, Xi is +2 (two bets won). 

Let us assume, without loss of generality, that the “lowest possible value” of Xi is -1 (which roughly means that we cannot lose more than what we bet, and that it is possible to lose the whole bet).  This assumption is only for technical reasons.  The “lowest possible value” shall be defined as inf(x, F(x) > 0), where F(x) is the distribution function of Xi.  Even without the technical assumption, the infimum is greater than -infinity since the random variable Xi are bounded, and since we assume that the probability of Xi < 0 is positive (otherwise the player would always bet his whole wealth and never lose), the “lowest possible value” is thus negative.  Thus, if the “lowest possible value” was not equal to -1 for some special games, we can simply say that our initial wager is by definition Xi / inf(x, F(x)>0) instead of Xi.

Note that while Xi has to be always greater than or equal to -1 according to our definition of initial wager (we cannot lose more than the initial wager), Xi can be greater than +1 (we can win more than the initial wager).

Expression (1) can be rewritten as:

(2) W(n) = exp(SUM(log(1+Xi*f))

The player’s objectives can then be written as:

(3) maximize E(log(W(n))) =  E(SUM(…)) = SUM (E[log(1+Xi*f)])

Since Xi are i.i.d. random variables, our objective reduces to:  maximizing {over all f >= 0} E[log(1+X*f)], where f is the proper proportion of player’s wealth to be wagered, X is a random variable with the same probability distribution as Xi.

An interesting observation here is that f has to be always lower than 1.  We will never bet and risk the entire bankroll, since in the case of a loss, log(1+X) approaches minus infinity for X approaching -1, and the expectation thus becomes minus infinity also.  We would be better off betting zero, in which case the expected rate of growth (3) is also zero.

Another very important property is that f > 0 if and only if E(X) > 0.  If player’s expectation is negative, optimal wagering will call for negative bet which is not possible given our assumption f >= 0, and the optimal bet must thus be zero.  Similarly, if the expectation is zero, the optimal bet will be zero.  Only in the case when the expectation is positive, the player will place a non-zero wager.  The proof of this theorem follows from Jensen’s inequality:

Since log is a concave function on the interval [0, infinity), Jensen’s inequality gives E[log(1+X*f)] <= log(E(1+X*f)) = log (1+EX*f).  The last term is positive for a positive value of f if and only if EX > 0.  For EX <= 0 the last term is always lower or equal to zero, equal to zero for f = 0 (and f = 0 is thus the optimal bet for EX <= 0).

Determining the Optimal Wager Using Taylor Series

Since the random variable X >= -1 everywhere and 0<= f < 1, it follows that X*f > -1. I need to make another technical assumption: X*f < 1 almost sure (a.s.).  In other words, the optimally betting player cannot win his whole wealth or more in one round.  This assumption will exclude some extreme games from the analysis, however, it is not any constraint for practically available games. 

Since -1 < X*f < 1 a.s., we can use the Taylor series for log(1+X*f) around X = 0 on (3).  We obtain:

(4) log(1+X*f) = X*f – (X*f)^2 / 2 + (X*f)^3 / 3 – (X*f)^4 / 4 + …

The objective (3) then becomes (after dropping the index i):

(5) maximize (over 0 <= f < 1) E(X) * f – E(X^2) * f^2 / 2 + E(X^3) * f^3 / 3 – ….

After taking first derivative of the absolutely convergent series (5) with respect to f we obtain final equation for f:

(6) E(X) – E(X^2) * f  + E(X^3) * f^2  – E(X^4) * f^3  + …  =  0,

and since the second derivative is lower than 0, the solution to (6) gives us the optimal betting fraction f.

The solution to (6) can be generally provided in a numerical form while an explicit solution for f will generally not exist.  Note also that since the solution f will be always lower than one, the terms farther to the right will have lower impact on the solution of equation (6).  In practically available games, f will not be greater than 10% (mostly around 1%), so the farther terms can probably be neglected for practical purposes.  And this is indeed a commonly used methodology in practice, as we shall see further.

Example

Let us consider a special game, in which the player loses his wager with probability p, and wins A with probability 1-p.  In this simple case, we can calculate the moments of the alternative distribution as (an analysis of this game has first been provided by Thorp, [5]):

Mi = A^i*(1-p) – p, for i = 2*k+1

Mi = A^i*(1-p) + p, for i = 2*k

Substituting the moments into equation (6) and simplifying, we obtain:

(7) A*(1-p) * (1 – Af + (Af)^2 – (Af)^3 + …) – p * (1 + f + f^2 + f^3 + …) = 0, equivalently (0 < p < 1):

(8) A*(1-p) / (1+Af) = p / (1-f)

Solving equation (8) for f gives:

(9) f = [A*(1-p) – p ] / A

Note, that the nominator A*(1-p) – p of the expression (9) is the expectation of the game.  The denominator A simply says how many times the absolute value of win is greater than the loss (loss is always -1 according to our technical assumption). 

Again, the expectation of the game has to be positive so that the optimal wager was positive.  The solution to (9) is positive if and only if A*(1-p) – p > 0, or in other words if the player has an advantage.  If the player is playing at a disadvantage or an even game, the optimal bet is zero.

The solution for optimal f is valid for A*f < 1 (given our technical assumption X*f < 1), which is equivalent to A*(1-p) – p < 1.  It is true, however, that (9) is valid even for A*(1-p) – p >=1 (see below).

As a special case, let’s take a game where one can either win or lose 1 unit.  In this case, the optimal bet f is simply player’s expectation (substitute A=1 in (9) ).  This a commonly known form and commonly used strategy of proportional betting: bet proportionally to player’s advantage.

A note:

Formula (9) can be derived using a simpler methodology directly from general form (3), without using the Taylor’s series.  However, my objection was to illustrate a general approach to this problem.  The simpler methodology would work in the following way:

“A common misunderstanding
is that the ultimate goal of a
player is to maximize his/her
expected win.”

After N rounds, players’ bankroll will be (1-f)^L * (1+A*f)^W, where L is the number of losses, W is the number of winnings.  Expected logarithm of player’s bankroll will than be:

E(L) * log(1-f) + E(W) * log(1+A*f).  Since the probability of a loss is p, and probability of a win is 1-p, we will maximize

(10)  p*log(1-f) + (1-p)*log(1+A*f)

Setting the first derivative of (10) to zero gives optimal f exactly the same as in (9).  We did not need the technical assumption X*f < 1.

Commonly Used Approximation

It is not practical to solve a complex equation like (6).  In practice, player’s advantage will be very small (around one percent, very rarely more than five percent).  The optimal fraction of bankroll to be bet will thus be relatively small (in the order of several percent).  It follows than that the higher members of Taylor series (6) will become very insignificant.  For example, if the optimal  f for a specific game is one percent, f^2 will be 0.0001, and the third member of (6) is negligible.  Similarly, the other members (moments) in (6) will be even more negligible.

A common practical approach is to take only the first two members of equation (6).  In this case we approximate the logarithmic utility function with a mean-variance approximation and find the optimal solution as a function of mean and variance only. 

It has been shown in [1], [2], [3] that while the mean-variance framework is precise only for a quadratic utility function (which has rather undesirable properties), the mean-variance approximation is very good in most cases for other utility functions as well.

After dropping the other members of the series, the equation then reduces greatly to E(X) – E(X^2) * f = 0, which yields sub-optimal:

(11) f = E(X) / E(X^2)

f then becomes a simple ratio of player’s expectation (advantage) and the second moment.  Instead of (11), commonly used is

(12) f = E(X) / var(X), where var stays for variance

Since var(X) = E(X^2) – [E(X)]^2, and E(X) (player’s expectation) is usually small in order of no more than several percent, [E(X)]^2 is in order of hundreds of percent, and (12) gives practically the same numerical results as (11).

Optimal Wagering if the Underlying Probability Distribution Changes

In some games the underlying probability distribution of game outcomes differs for different rounds.  The advantage and also variance of different rounds can be different.  An example would be the casino game of blackjack, where the player’s advantage changes depending on which cards have already been played.  In this specific game, the player will actually face a negative expectation situation most of the time.

A common practical constraint in the blackjack game is that the player needs to place a certain wager in all game situations, including the prevailing negative expectation situations, in order to be allowed to place the positive expectation wagers.  The reason for placing also negative expectation wagers can be for example cover purposes where the player does not want to be eventually barred from the game by the game provider.  Still, the player will be allowed to place bigger bets in the positive expectation situations, and thus overall reach a positive expectation.

The requirement of placing a bet in all situations in the game should be understood in the sense of saying that the ratio between player’s maximum bet and minimum bet (further referred to as spread) is a given constant.  If the player’s spread was not constrained, the player would bet arbitrarily small amount (practically zero) in negative expectation situation, while the optimal bets in positive expectation situations would be the same as in the case without any constraints.

Problem Formulation

Our problem can be formulated in the following way:

A player is playing a game in which he is required to place bets in each situation -km, …, -1, 0, 1, 2, …, kp, which occur with probabilities p(-k),…, p(-1), p0, p1, p2, …, p(kp), where km (k minus) and kp (k plus) are some arbitrarily constant.  At least one situation has positive expectation.  Given a maximum spread of 1 to N, what is the player’s optimal fraction of his/her wealth to be placed in each situation? (Note: I consider situations -k to k rather than 1 to k so that the notation was consistent with practical application to the casino game of blackjack, example of which will be done in detail in the next section.)

The solution to this problem is similar to the simpler one.  Instead of maximizing E[log(1+X*f] over all f, we will now maximize  (13) E[log (PI(1+Xj*fj)^pj)] , maximized over all f1, f2, …, fk with the constraint that fj/fi <= N for all i,j running from 1 to k (constraint on the spread).  Fj are the proper fractions to be wagered in situation j, Xj is the random variable of results describing the probability distribution of situation j, and pj is the percentages of occurrence of situation j.  To see why (13) is the proper expression to maximize, it is enough to realize that the player’s wealth W(n) can be expressed as: W(n) = PI (1+Xj,i*fj)^nj (over all j), where nj is the number of occurrences of situation j, E(nj) = pj * N, Xj,i is the i-th random choice from random variable Xj (i runs from 1 to nj).  We can directly substitute pj instead of for example nj/n in (13), since E(nj/n) = pj (by definition), and E[log(…)^(nj/n)] = E[(nj/n)*log(1+Xj*fj)] = E(nj/n) * E[log(1+Xj*fj)] (due to obvious independence of random variables nj and Xj) = pj * E[log(1+Xj*fj)].

The expression (13) gives a sum of Taylor series similar to (4): (14) SUM pj*( Xj*fj – (Xj*fj)^2 / 2 + (Xj*fj)^3 / 3 – (Xj*fj)^4 / 4 + … ), where the summation runs from j=1 to k.  The objection is now to maximize the expected value of (14) with constraints fj <= N*fi for all i, j.

A Solution for the Mean-Variance Approximation

Similarly as in the case of no spread constraint, we can use a mean-variance approximation to the logarithmic utility by dropping all moments higher than the second moment.  (13) is greatly reduced to: (15) maximize E[ SUM pj * (Xj*fj – (Xj*fj)^2 / 2) ] over fj, subject to fj <= N*fi for all i, j.

Without loss of generality, let us make the assumption that the situations -km to kp are sorted by their Expectation/Second Moment ratio, where -km has the lowest ratio, while k has the highest ratio.  For example, in the game of blackjack, situations -km to around 0 have a negative expectation and equivalently negative Expectation / Second Moment, while situations 1 to kp have a positive one.  Also, I will occasionally say “count” j instead of “situation” j, which directly corresponds to the terminology commonly used in the game of blackjack.

Obviously, we will be betting minimum (further referred to as unit) in some situations (on some counts).  These situations will include negative expectation situations (which are count -km to around 0 for the game of blackjack), and possibly also some positive expectation situations for which the Expectation / Second Moment ratio is not high enough to justify an increased wager.

We will be betting some amount between one unit and the maximum of N units in some positive expectation situations.  These situations have a specific importance.  I will call them intermediate situations, or intermediate counts.  Lastly, we will be betting the maximum of N units in at least one situation.  These situations will have the highest Expectation / Second Moment ratios, as will be obvious later.

Let us denote the one unit as f.  We will wager some multiple bj of f, 1 <= bj <= N, on each count j.  A minimum bet is such a bet where bj = 1, while a maximum bet is for bj = N.  For intermediate counts, 1 < bj < N.  For simplification, I will also call bj a “bet”, although a precise terminology is multiple of minimal unit f. 

We can rewrite (15) as:

(16) max E [ SUM pj * (Xj*bj*f – (Xj*bj*f)^2 / 2 ] over f, bj, subject to 1 <= bj <= N for all j, equivalently

(17) max f * SUM [pj*bj*E(Xj)] – f^2 / 2 * SUM [pj*bj^2*E(Xj^2)] over f, bj, 1 <= bj <= N.

It follows easily by differentiating (17) with respect to f, and setting the result to zero, that f maximizing (17) is:

(18) f  = SUM [pj*bj*E(Xj)] / SUM [pj*bj^2*E(Xj^2)] = P / V,

where P is Expectation of the game, and V is Second Moment of the game (further referred to total expectation and total second moment respectively).  (Yamashita obtained independently practically the same result in [7].)

The second derivative of (17) with respect to f  is always negative, which means that  f as given by (18) is indeed the optimal f maximizing (17).  Unfortunately, we still do not know bj, except that we know that bj is one for all j such that E(Xj) <= 0 (we bet one unit in a negative or zero expectation situation).

By substituting for optimal f from (18) to (17) and a simple rewriting, our objection simplifies to:

(19) max 1/2 * P^2 / V over all bj, 1 <= bj <= N

Note, that expression (19) is the ratio of total Expectation squared and total Second Moment.  The second moment is almost equal to variance for all practically available games since expectation is small in order of percent, and the square of expectation is thus negligible.  Substituting variance for the second moment is a common practice.  I will continue to use the second moment since there is probably no advantage in using variance.

As a byproduct, it has been shown that the proper objective of a game is to maximize so called Sharp ratio, which is equal to Expectation / Second Moment (again, more commonly used approximation is Expectation / Standard Deviation).  Furthermore, it follows that the Sharp ratio is also the proper comparison of lucrativeness of different games in a sense that the higher Sharp ratio, the superior game.  Note, however, that the square of Sharp ratio is more appropriate absolute comparison.  Game X is twice better (provides twice higher utility to the player) than game Y if and only if the square of the Sharp ratio of game X is twice the square of the Sharp ratio of game Y.

To find an equation for optimal bj, we can differentiate (19) with respect to bj, and set the first derivative to zero.  This way we will get an expression for all intermediate bets bj, 1 < bj < N.

The first derivative of (19) with respect to bj equals (prime ‘ denotes the first derivative with respect to bj):

(20) (2*P’*P * V – V’*P^2) / V^2

Setting (20) to zero and substituting pj*E(Xj) and 2*pj*bj*E(Xj^2) for P’ and V’, respectively, immediately yields:

(21) bj = E(Xj) / E(Xj^2) * V / P, valid for all intermediate bets bj, 1 < bj < N

The proof that (21) is the proper expression for bj is not complete yet since we have not shown that we indeed found the maximum of (19).  The technical and argument is left for Appendix 1.

The important result (21) appeared probably for the first time in [8], although Harris’ proof was not complete.  Harris and others seemed to have missed another very important result, though, which follows.

Theorem:

For all intermediate situations j for which 1 < bj < N, the proper optimal wager is equal to fraction E(Xj) / E(Xj^2) of player’s wealth.  The fraction is the same regardless of what the allowed spread is (if there is any spread constraint at all), and regardless of what the optimal betting unit f is, as soon as situation j remains as intermediate situation.

Proof:

The proof follows directly by substituting from (18) and (21) for f and bj, respectively:

(22) fj = f * bj = P / V * E(Xj) / E(Xj^2) * V / P = E(Xj) / (E(Xj^2)

where fj is the proper fraction of player’s wealth to be bet on intermediate count j, equation valid for 1 < bj < N.

This result directly contradicts the generally accepted view that the player would “scale down” his/her bets if he/she is required to place also negative expectation bets.  On the other hand, it is obvious that the player’s betting strategy should be different since a situation with constrained spread is vastly different from a situation where the player has no spread constraint and does not need to place negative expectation bets.  The solution to this problem stems from the value of the optimal betting unit f.  Relation (22) is valid only for intermediate count bets, not for maximum, nor minimum bets.  Especially maximum bets are the ones which strongly depend on the spread.  The higher the spread, the higher the optimal maximum bet.  I will provide several numerical examples in the section “Numerical Examples.”

How to Find a Numerical Solution

It is still not clear how to numerically find a solution to the optimum betting problem.  While we do have equation (21) for bj for intermediate counts j, the right side of the equation still depends on all bj, including the intermediate ones.  While it is possible to converge to an optimal solution using for example a method of trial and error on a spread sheet, this approach is very lengthy.  It is possible to get the optimal values almost directly.  For this, we will need to improve equation (21) first.

(21) is not the only expression we can obtain for bj.  By setting (20) to zero we can also get: 0 = (2*P’*P * V – V’*P^2), equivalently 0 = 2*P’ * V – V’ * P =

2*pj*E(Xj) * [V – pj*bj^2*E(Xj^2)] + 2*pj*E(Xj) * [pj*bj^2*E(Xj^2] – 2*pj*bj*E(Xj^2) * [P – pj*bj*E(Xj)] – 2*pj*bj*E(Xj^2) * [pj*bj*E(Xj)], equivalently 0 = E(Xj) * (V – pj*bj^2*E(Xj^2)] – bj*E(Xj^2) * [P – pj*bj*E(Xj), which immediately yields:

(23) bj = E(Xj) / E(Xj^2) * [V – pj*bj^2*E(Xj^2)] / [P – pj*bj*E(Xj)] , which is valid again for all intermediate counts j, 1 < bj < N.

Note, that Pj = P – pj*bj*E(Xj) is total expectation without the contribution of situation j, and Vj = V – pj*bj^2*E(Xj^2) is total second moment without the contribution of situation j.  By comparing (23) to (21) it follows immediately that V / P = Vj / Pj for all intermediate counts j.  According to an algebraic rule (see Appendix 2), it follows then that we can “remove” the contributions to V and P of all intermediate counts j, not just one at a time.  In other words, we get:

(24) V / P = Vx / Px , where Px is is the expectation and Vx is the second moment, each without the contribution of all intermediate counts j, 1 < bj < N:

Px = P – SUM (over intermediate counts j) pj*bj*E(Xj) = SUM (over minimum bets) pi*E(Xi)  + SUM (over maximum bets) pi*N*E(Xi),

Vx = V – SUM (over intermediate counts j) pj*bj^2*E(Xj^2) = SUM (over minimum bets) pi*E(Xi^2) + SUM (over maximum bets) pi*N^2*E(Xi^2)

Combining (24) and (21) yields:

(25) bj = E(Xj) / E(Xj^2) * Vx / Px, for all intermediate counts j, 1 < bj < N

The advantage of (25) relative to (21) lies in the fact that (25) is a direct formula for bj which does not contain any other intermediate bets bi, 1 < bi < N.  One problem still remains, though.  It is yet to be determined which counts are intermediate.  This problem is equivalent to finding the lowest and the highest intermediate count — the first count j at which bj is greater than 1, and the last count i at which bi is lower than N.  The solution can be quite simply provided by a spread sheet program.

Numerical Examples

As a practical application of the Optimal Wagering problem I used the casino game of blackjack.  I got the necessary data from a Monte Carlo simulation.  The software used was a commercial blackjack simulation and analysis software Statistical Blackjack Analyzer, version 3.1.  The simulator played approximately 540 million blackjack rounds which decreased the standard error of the observed data sufficiently to be negligible.  The specific blackjack rules used were 2 decks, doubling allowed after splitting, re-splitting up to four hands except aces, one card to split aces, face up game, penetration 78 cards.  The counting system used was Hi-Lo with Illustrious 18 strategy indices for playing deviations from so-called blackjack basic strategy.  I analyzed three different spreads: 1) spread 1 to 2 (a minimum spread required so that the player could reach positive expectation), spread 2) 1 to 6 (probably the most common spread used in practice under these conditions), and finally spread 3) 1 to 12 (used in ideal conditions).  See Appendices S1, S2, and S3, respectively, for data and spread sheet calculations for the three different spreads.  Note, that the player is playing with a disadvantage on counts 0 and below, and he/she is playing with an advantage on counts +1and higher.  The results are:

1) For the 1 to 2 spread (Appendix S1), the player bets 1 unit on counts 0 and below, and immediately jumps to the maximum of 2 units on positive counts.  There are no intermediate bets.  The expectation is 0.40% of a unit per round, with second moment (variance) 2,67 units squared.  The optimal fraction f (the minimum bet) is 0.150% of player’s wealth, the Sharp ratio is 0.2447%.  Assuming 100 round per hour and bankroll (wealth) of $10000, the player will be winning 100*0.40% * $15.0 = $6 per hour in average.

2) For the 1 to 6 spread (Appendix S2), we already have intermediate bets on counts 1, 2, and 3.  The maximum of 6 units is reached at count 4.  The expectation is 2.48% of a unit per round with variance 9,19 units squared, the optimal minimum bet is 0.270% of player’s wealth, the Sharp ratio is 0,8172%.  Under the same assumptions as above, the player wins roughly $67 per hour which means that spreading 1 to 6 is over 11 times better than spreading 1 to 2.  Another way to put it is that a player spreading 1 to 2 needs more than 11 times higher wealth to reach the same results as a player spreading 1 to 12.

3) For the 1 to 12 spread (Appendix S3), we reach maximum bet at count +7 (while +6 is very close to maximum).  The expectation is 4.91% of a unit per round with variance 22.81 units squared.  The optimum unit bet is 0.215% of player’s wealth.  Note, that this f is already lower than for the 1 to 6 spread.  The player with $10000 bankroll wins roughly 4.91 *$21.5 = $106 per hour.  Spreading 1 to 12 is approximately 60% better than spreading 1 to 6.

Conclusion

The “Optimal Wagering with Bet Constraints” analysis is of major importance especially to people who are interested in playing positive expectation games.  Probably the best example of such a widely spread and very favorite game is the casino game of blackjack.  According to my knowledge, the precise algorithm for determining the optimal betting strategy with spread constraints has not been discovered until now, although the new independent work of Harris [8], Yamashita [7], and several other participants of the Internet discussion group, URL http://www.bj21.com, have become very close.

There is still one imperfection left.  This imperfection lies in the mean-variance approximation of logarithmic utility.  It is almost surely not feasible to obtain a reasonable closed-end solution for the precise logarithmic utility, even for the simplest case of no spread constraint.  Fortunately, some evidence suggests that the mean-variance approximation is reasonably precise for all practically available situations. 

Appendix 1 (maximality proof)

Since [1,N]^(2k+1), a subspace in R^(2k+1), is a compact in R^(2k+1), the expression (19) must have a maximum (b(-k),…, b(k) on this compact.  Let 1 < bj < N for any j (inner point). Then, the partial derivative of (19) with respect to bj must be zero since (19) must have local maximum in bj for fixed bi, i<>j.  However, there is only one point where the partial derivative is zero. It follows than that for any bj, 1 < bj < N, equation (21) in the paper must hold.

Note: It is possible that the set of all {bj, 1 < bj < N} is empty (no bj exists).  This can happen for example if the player can never reach a positive advantage with the given betting spread  in which case he should bet zero in all situations.

Appendix 2 (algebraic rule)

Theorem:

If (x+y+z) / (a+b+c) = (x+y) / (a+b) = (x+z) / (a+c), then (x+y+z) / (a+b+c) = x / a, for any x, y, z, a, b, c real numbers, abc <> 0.

Proof:

If (u+v) / (r+s) = u / r, it follows immediately that u / r = v / s, for rs <> 0.  In other words, we get y / b = (x+z) / (a+c) = (x+y) / (a+b) = z / c, or y / b = z / c.  Since y / b = z / c, it is obvious that (y+z) / (b+c) = y / b = z / c = (x+y+z) / (a+b+c).  One more application of the rule gives (x+y+z) / (a+b+c) = (y+z) / (b+c) = x / a, which finishes the proof.

Bibliography

    1. Lawrence B. Pulley, “Mean-Variance Approximations to Expected Logarithmic Utility”, Operation Research, No. 4, July-August 1983
    2. Yoram Kroll, Haim Levy, Harry M. Markowitz, Mean-Variance Versus Direct Utility Maximization, The Journal of Finance, No. 1, March 1984
    3. H. Levy and H. M. Markowitz, “Approximating Expected Utility by a Function of Mean and Variance,” American Economic Review 69 (1979)
    4. David P. Baron, “On the Utility Theoretic Foundations of Mean-Variance Analysis”, The Journal of Finance, No. 5, December 1977
    5. Edward O. Thorp, “Beat the Dealer”, 1966
    6. Horwath, Scott, “A Demand for Lotto Tickets by Risk Averse Individuals”, working paper, Bradley University
    7. Winston Yamashita, “Kelly Generalization”, Internet discussion group http://www.bj21.com/messages/948.html, May 1997
    8. Brett Harris, “There is a Formula!”, Internet discussion group http://www.bj21.com/messages/1027.html, May 1997
    9. Winston Yamashita, “Kelly Generalization”, Internet discussion group, March 1997

ABOUT THE AUTHOR: Karel Janecek is (was) the author of the IBM compatible software package Statistical Blackjack Analyzer (SBA) which is no longer available.

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Footnotes

Footnotes
↑1EDITOR NOTE: This article was originally published in Blackjack Review magazine in 1998.  A few minor edits were performed to reflect this.
↑2The term “probability one” means 100% probability.