Emails I have received
Following are several email questions I have received over the past month that I felt were important enough to pass along to friends/associates.
Note: I received a text message from a casino executive who had not used a continual shuffling machine (CSM) previously. Although I answered his text message regarding game effect of using a CSM, I felt he needed to know some more important information regarding using a CSM for the first time. Following is my reply through email. My thumbs are too fat for texting any quantity of information.
It appears that you haven’t used One2Six shuffling machines (CSMs) before. Following are some things you need to know when using an One2Six shufflers:
- Be sure the dealers are “trained” to pick up the cards and place the cards face up in the machine. If the dealers aren’t trained correctly, the game will slow to nothing while the floor supervisor has to remove the “upside-down” cards from the interior wheel of the machine. I learned about this the hard way.
- You need to stay on the dealers about maintaining an adequate game pace. For some unknown reason, the dealers will slow their game pace on CSMs. I think it has something to do with the removal of the deck manual shuffle or transfer time when using batch shuffling machines.
- Don’t allow the dealers to keep several previous hands in the discard holder before placing them into the machine. CSM machines can’t be traditionally counted; however holding out groups of cards can make it a countable game. I would remove all discard holders from the CSM table, and force the dealer to insert each round that has been dealt immediately into the CSM.
- This is really important: The lip of the One2Six shuffling machine is quite high as compared to most dealing shoes. Some dealers will have a tendency to stick their thumb of their left hand (dealing hand) under the drawn hole-card. If the dealer does this, the hole-card can be lifted and exposed accidentally to a customer sitting at third base. Make sure all dealers remove their hole-card while the thumb of their left hand is away from the edge of the card.
I would imagine you know most of this, but since you haven’t used CSMs machines before (to my knowledge), I would feel bad if something happened and I hadn’t mentioned it. Have a great holiday season my friend.
My question is for a player’s average bet on Ultimate Texas Holdem. Should the “play wager” be counted in a player’s average bet?
With UTH, the average bet is the amount of the ante plus the blind, i.e., the amount of money on the layout when the first hand is dealt. Any additional wagering is optional, and is not included. In addition, the H/A% for UTH in most player tracking systems is usually wrong. The game has a 2.2% H/A [applied using the ante/blind wager] if the player uses optimal computer strategy. No one uses optimal strategy, so the true H/A% is probably around 3.5%. Note that I didn’t include any UTH side bets. They differ, are optional, and the average bet wagered in the side bets varys. It’s better to leave their existence out of the player “average bet” rating equation. BTW, the 3.5% suggested also includes a gain in H/A% from any side bet/jackpot bet H/A% influence.
Good afternoon Bill, what is the more effective/profitable to have a table of 6 players compared to 2 tables with 3 players in terms of hands per hour?
Good question. It would be better for gaining more bet decisions if more tables were open and less players were on each game. This is a problem for brick and mortar casinos, though. You have limited space, and the increased cost of personnel and equipment need to be considered as well.
There is some table game yield management information out there on the Internet that recommends 3 to 4 player hands per table (check Tangam Gaming http://tangamgaming.com/). You would need to do your own cost analysis before making an educated decision whether this is better for you at your casino or not. Personally, I would open enough games to allow for a couple of unoccupied betting circles per table average.
Once it starts to get really busy, the 3 to 4 player hands per table advantage goes out the window, and then the strategy is to open games to accommodate players. At this point you may also consider raising minimum limits in order to maximize revenue potential. I guess that is table game yield management in a nut shell.
I’m always available to answer your questions. If you have any questions on gaming; don’t hesitate to contact me through email. I answer close to a half dozen emails on gaming every day email@example.com.
Cheers and good luck.
Bill Zender and Associates